We are originally a postproduction studio with specialisation in photorealistic postproduction oriented on print.

Based in Czech Republic (beer cradle ) We missed a tools for scattering nonovelapping drops on the beer bottles and beverage packs, as we were not setisfyed with other alternative methods such as displasment maps or bumps.At the 2013 we developed our first tool for scattering objects in Blender and scipt Maxwell renderer to fit our pipeline.The command line tool have their limitation and we decidet to hire a profesinal Mathematic -Phisics programer.So we are small team which worked on the software from 2016-2018.

Special thanks  for support

to our families

Marie our chef programer

Miro for his efford

or our friends who listen all our truble & happy stories for a few years

few beta testers who wished to test our software ( not many )